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Create a successful
future for your child
with IT skills
from KIBERone!

more than 200,000 parents
trust KIBERone

Recognized by the UN and UNESCO as the best project in the world in the field of digital technologies

 

Programming for children in Dzveli Tbilisi!

KIBERone – is a place where children and teenagers get skills for a successful future and learn everything about high technology

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KIBERone Modules
  • Web-master (HTML + CSS)

    Module that covers all aspects of professional website creation: prototyping, working with image editors, editing templates, setting up hosting and server.

    The Web-master course consists of four blocks:

    1. Website design, development of its prototype, business model

    2. Style. Creation of a website design

    3. The layout of the project (HTML and CSS)

    4. Working with databases and site management system.

    • Module duration - 2,5 month
    • Age - from 12 y.o
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  • JavaScript programming. Learn how to create games!

    JavaScript is one of the most popular multi-paradigm programming languages used primarily in web development. This language is also integrated by default into all major web browsers, including Internet Explorer, Mozilla FireFox, and Safari. In general, almost every site includes JavaScript elements, so JavaScript developers are now in great demand.

    Children will learn the basics of programming, become familiar with the JavaScript language, learn how to create computer games and create their own interactive computer games.

    • Module duration - 3 month
    • Age - from 12 y.o
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  • C# programming. The wonderful world of 2D games

    Learning to create games in C# at KIBERone opens up new horizons for young programmers. Using this language alone children can create any application (for Windows, mobile, web, applications for Android and iOS) for any platform. Instead of passive entertainment at the computer screen, your child will spend time with benefits:

    • learn programming and will easily master the concepts of  “variables”, “branches”, “functions” and “loops”;
    • learn the console and methods of working with it, enter and read data, format lines, process files;
    • deal with syntactic constructions of CSharp, one of the five most popular programming languages;
    • get acquainted with libraries and templates, development tools and their capabilities;
    • children will be able to read codes and manage them;
    • learn to create game objects and classes, work with them, give them various properties;
    • learn to work with structured documents in XML format;
    • write a complete game with animation and a graphical interface;
    • “try on” the profession of a game developer.

    • Module duration - 3 month
    • Age - from 12 y.o
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  • C++ programming. Everyone can do this!

    C ++ is one of the most popular programming languages. It is widely used for software development, operating systems, applications, entertainment applications, etc.

    Children will learn the basic principles of object-oriented programming, algorithms, expressions, operators, variables and constants, and much more, get to know the Qt graphics library and learn how to use it to create 2D games, and also create their own game!

    • Module duration - 3 month
    • Age - from 12 y.o
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  • Java programming. Your first app!

    When it comes to building computer programming skills, learning Java will take you way beyond the games of your childhood. Knowing Java will be a clear advantage in your future career.

     

    When you learn Java, you’re learning more than just a language. Because Java is a technology platform with many interconnected capabilities that can give cutting-edge, in-demand job skills. In fact, Java tops  Inc.com’s list of the ten most popular programming languages. Java can take you where you want to go.

    The program of the Java course for children includes the following areas:

    • Java capabilities and syntax;
    • familiarization with the object-oriented approach, design principles, and theory of algorithms;
    • creating a class hierarchy and working with calculations in RAM;
    • familiarization with standard Java libraries and special Android libraries;
    • creating and configuring an Android project in Java, including building a user interface, screen elements and buttons, changing their properties;
    • designing the logic of the mobile application, including graphic design, registration settings and other key events;
    • layout of graphical interfaces and adaptation of the application for any Android device;
    • creating an emulator to run and test applications;
    • development and presentation of amazing Android applications;
    • familiarization with the methods of distributing finished applications on third-party resources.

    ● Module duration - 3 month

    ● Age - from 12 y.o

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  • The world of three-dimensional games with Unity 3D

    Unity 3D is a popular, convenient, and functional engine for creating three-dimensional games, which allows you to create high-quality colorful games with a high level of 3D-graphics. Games created on Unity 3D run on the most popular operating systems - Windows, OS X, Windows Phone, Android, Apple iOS, Linux, as well as PlayStation and Xbox game consoles.

    Unity 3D is used by the largest developers of computer games (Blizzard, EA, Wargaming, etc.), and the list of games created on Unity includes Pokémon Go, Game Of Thrones: Seven Kingdoms, etc. Children will get acquainted with the game engine, its functions, learn how to create computer games and 3D-graphics, learn to use professional tools that are used by the largest international companies, and create their own computer game!

    * Duration – 3 months.

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  • Unreal Engine 4. Game engine

    Unreal Engine 4, in essence, is a real-time game engine designed to produce high-quality video games for various platforms: mobile, PC, console. Despite the game focus, it is great for creating interactive and video presentations.

    * Duration - 3 months.

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  • Game development with CryEngine 5. 3D-games of any genres and directions

    CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties! CryEngine features are coded and written in C++, Lua, and C#.

    During the course, your child will learn the following:

    • will be able to systematize and structure existing programming knowledge;
    • will learn or repeat the concepts of variables, loops, arrays, functions and classes, as well as topics of object-oriented programming related to game development;
    • will get acquainted with current trends in working with virtual reality and with the process of forming the architecture of the game;
    • will master the interface of the CryEngine 5, its basic tools, capabilities and operating principles, recognize its strengths and weaknesses;
    • will get acquainted with the algorithms and programming fundamentals for children in C#, gain skills in structuring code, optimizing projects and scripts;
    • will work with objects, textures, physics and animation, scenes, setting up artificial intelligence, lighting, sounds, music;
    • will be able to embody the majority of his fantasies in the game world and unique universes;
    • will learn how to search for bugs and fix them;
    • will present a finished project.

    • Module duration - 3 month
    • Age - from 13 y.o
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  • Olympiad programming

    Our CyberSchool has developed a starting (zero) module for children participating in olympiads (programmers must number from zero!) - materials for quickly and easily entering a real course of algorithms.

    This module includes not only Tasks but Tips and Analysis as well and has special places as a self-instruction manual - there are answers to all questions. Even for the simplest programs, fragments of the solution and a lot of mathematics are given, which will be for the children`s benefit.

    * Duration - 3 months.

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  • Blockchain. High-Tech future

    Children will learn the science and the technology for creating intelligent machines, especially intelligent computer programs, the ability of intelligent systems to perform creative functions that are traditionally considered as human’s prerogative.

     

    • Module duration - 1 month
    • Age - from 13 y.o
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  • All about AI and its practical usage.

    This module is dedicated to artificial intelligence, its practical usage, and learning methods.

    What you need to know and where to start.

    Make your PC or phone a full-fledged assistant, endowed with a semblance of intelligence, which understands your speech.

    To do this, we need, first of all, a program that can recognize our speech, respond

    us, and even execute specified commands!

     

    • Module duration - 1 month
    • Age - from 9 y.o
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  • White Hat

    The module introduces the concepts of “White hacker”. This is a computer security specialist who specializes in security testing of computer systems. Children will learn the main types of vulnerabilities and how to protect themselves from them.

    • Module duration - 1 month
    • Age - from 11 y.o
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  • Python programming. Create your first game!

    Python is one of the most popular, simple, and convenient object-oriented programming languages. This language is used by such huge companies as Google, NASA, IBM, Facebook, Instagram, and Pinterest. Python was also used to create World of Tanks - the most popular online game!

    Children will learn what algorithms, types and data structures, classes and objects, operators and expressions (and much more) are, how to write codes, create bots for instant messengers, and develop their own computer games.

    • Module duration - 3 month
    • Age - from 11 y.o
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  • Web-design for websites and apps.

    Websites and mobile applications are never finished without design. Developing the concept and corporate identity of a web project, creating design layouts for pages, user interfaces and other elements, the convenient, logical and understandable style and visual presentation of information - these are the tasks that a web designer faces daily.

    Children will learn the basics of graphic and web design, concepts and tools, learn what interface and usability are, learn the skills of working with the most modern graphic editors, and learn how to create bright and beautiful web pages. Based on the results of passing the module, children will develop their own websites (or mobile application) with a unique design!

    • Module duration - 2,5  month
    • Age - from 11 y.o
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  • Code Monkey. Logic Development.

    The module that helps the child to take the first steps in mastering the computer and surprise parents by how quickly the child can learn the basic principles of working on a computer and algorithms.

    The child will learn how the computer works, what programs are necessary for its operation and what devices can be connected to it, learn how to use the keyboard and mouse, work with files and programs, learn what computer security is and much, much more.

    During the course of the module, the child will learn such concepts as algorithms and loops, arrays and functions, will get acquainted with graphic editors, and will learn how to use a computer like a pro. Also, they will create several IT projects by themselves.

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  • Tynker. Learning to manage characters.

    Tynker is a programming language designed specifically for kids. Whether you want to build an app or make your own game, the easy drag-and-drop visual blocks make it really simple.

    • Module duration - 1 month
    • Age - from 7 y.o
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  • The basics of HTML. Web development study

    HTML is the standard markup language for creating Web pages.

    • HTML stands for Hyper Text Markup Language
    • HTML describes the structure of a Web page
    • HTML consists of a series of elements
    • HTML elements tell the browser how to display the content
    • HTML elements are represented by tags
    • HTML tags label pieces of content such as "heading", "paragraph", "table", and so on
    • Browsers do not display the HTML tags, but use them to render the content of the page

    At KIBERone students will find complete references about tags, attributes, events, color names, entities, character-sets, URL encoding, language codes, HTTP messages, and more.

    • Module duration - 2 month
    • Age - from 10 y.o
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  • LP and Tilda landing pages. Code a web-site

    The course introduces the concept of “landing”. Children will learn the main distinguishing features of the landing page from websites, learn how to use the main landing page constructors, and create their first landing page.

    • Module duration - 1 month
    • Age - from 10 y.o

     

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  • Scratch JR

    You already know that programming is a new literacy that can be mastered from the age of 6!

    With Scratch Jr, young children (6-7 years old) can program their own interactive stories and games. In the process, they learn to solve logical problems, develop projects, and creatively express their thoughts using a computer.

    Frequent changes of activities, a lot of team games, individual experimentation with the computer, pair and group work.

    Working on the computer takes 30% of the time; the remaining 70% is for variations with games for developing the skills of Four C’s (critical thinking, communication, collaboration, and creativity).

    There are a tutor and an assistant of the tutor at each lesson. They work with a group of 8-12 children.

    The result of the module is a child`s own interactive story or multi-level game, with fictional characters and a plot, that can be shown to friends and relatives.

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  • Thunkable. The first steps in creating apps for Android.

    With Thunkable, beginners can start to design beautiful apps, to program powerful functionality with drag & drop blocks and upload apps to the Google Play Store and Apple`s App Store. All apps built on Thunkable work for both Android and iOS devices.

    • Module duration - 1 month
    • Age - from 7 y.o
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  • Instalife. All about the content and personal brand.

    Residents learn how to create Instagram account properly, how to use Instagram usefully for self-expression, communication, personal growth, and project promotion.

    KIBERone shares experience, secrets, tips, and utilities.

    All about ethical content and personal brand.

     

    • Module duration - 1 month
    • Age - from 9 y.o
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  • Cybersecurity

    The main security issues in the Internet. Rules of conduct and precautions. All about viruses, passwords, rules of conduct on social networks, website security, various information security tools, and much more.

     

    • Module duration - 1 week
    • Age - from 7 y.o
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  • Kodu Game Lab. 3D Visual programming

    Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The visual nature of the language allows for rapid design iteration using only an Xbox game controller for input (mouse/keyboard input is also supported). Kodu is used to teach creativity, problem solving, storytelling, as well as visual programming.

    • Module duration - 1 month
    • Age - from 7 y.o
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  • Cloud computing technology.

    The history of the emergence of cloud technology, usability, working principles.

    • Module duration - 1 week
    • Age - from 12 y.o
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  • 3D MAX.

    We will create a dream interior in your own room with your favorite style. 3D MAX is a professional software package created by Autodesk for full-fledged work with 3D graphics, containing powerful tools for three-dimensional modeling.

     

    • Module duration - 1 month
    • Age - from 13 y.o
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  • PHP + SQL.

    For those who have their own website in HTML.

     

    Continue developing your own website at a new level. Tandem of the PHP programming language and MySQL database management systems allows you to create truly large and loaded databases, web projects, including portals and even social networks.

    During the course, students learn all the features of the PHP language and get practical skills that will be useful far beyond web development, learn how to protect website from hacking and unauthorized access to data.

     

    • Module duration - 2 month
    • Age - from 13 y.o
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  • Introduction to Scratch. Creating games on Scratch. Basics.

    Scratch constructor program for children is ideal for creating their first game.

    All it takes is the ability to read.
    Children will come up with the mechanics, plot, and characters and build a real game by themselves. 
    Learn the basic concepts of programming with the help of a visual assistant.

    Own game |   Code analysis   |   Team work  |   Game story development

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  • Chatbot with Python.

    Learn how to create bots of any complexity. A chatbot is a program that finds out users’ needs, and then helps resolve them (cash transaction, hotel booking, document preparation). Today, almost every company has a chatbot for interacting with users.

    • Module duration - 1 month
    • Age - from 11 y.o
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  • Snapchat 2D. Create facemasks!

    SnapChat is an app with funny masks. Children will learn how to use SnapStudio to create their own masks, publish them, and send them to friends.

    • Module duration - 1 month
    • Age - from 10 y.o
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  • Introductory Module

    Passing this module, the child to take the first steps in mastering the computer science and surprise parents by how easy it is to learn the basic principles of working with algorithms. The child will learn how the computer works, what programs are necessary for its operation, and what devices can be connected to it; learn how to use a keyboard and a mouse, how to work with files and programs, what computer security is and much, much more.

    During the module, children will learn such concepts as algorithms and loops, arrays and functions, get acquainted with graphic editors, different development environments and create several IT-projects by themselves!

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  • Algorithm executives: the draftsman and the turtle

    The module gets acquainted children with the concept of “algorithm executor”. They study the main types of algorithms, the main executors of the algorithms and their commands, learn how to solve problems with the help of executors.

     

    • Module duration - 1 month
    • Age - from 9 y.o
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  • Gif animation

    Animated GIFs are moving pictures. The most common animation format on the Internet is GIF. Students study the concepts of animation, file extensions and how to create animated GIFs for social networks and mobile devices.

    • Module duration - 1 month
    • Age - from 9 y.o
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  • Computer organization. We are on first-name terms!

    By its purpose, a computer is a universal technical tool for working with information. Let’s learn all about what it consists of and what mechanisms are responsible for what. We will disassemble and assemble the system unit.

     

    • Module duration - 1 week
    • Age - from 7 y.o
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  • Google application. 35 apps from Google you might not know about

    The module teaches the concepts of search engines, search algorithms, and data services of search engines. Children will learn tools useful in everyday life for communication, children`s entertainment, navigation, searching for similar elements, cognitive, tourist elements, and elements of the system broadening horizons.

     

    • Module duration - 1 month
    • Age - from 11 y.o
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  • Project in Scratch. Creating games with Scratch. Game logic

    Сhildren independently create a prototype of the most popular game using Scratch development platform.

    • Module duration - 1 month
    • Age - from 7 y.o
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  • Construct 2 – Create your first platformer!

    Construct 2 is a powerful ground breaking HTML5 game creator designed specifically for 2D games. Construct 2 is perfect for more advanced students and as a way to start teaching Javascript as well — a popular language in industry.

    A lot goes into making a game. Programming, maths, team work, graphic design, level design, publishing, marketing and advertising... the list goes on! Construct 2 allows students to learn all these skills, or just focus on the relevant ones.

    • Module duration - 1,5 month
    • Age - from 11 y.o 
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  • Blogging

    Having a personal diary on the Internet is interesting, exciting and useful, and often it also brings a good income.

    “Blogging” module will get acquainted children to the most popular media platforms and teach how to

    create their own blog, how to fill it with content, and what content it should be, so that readers will be really interested to follow a blog. Students learn how to work in modern graphic and video editors.

    At the end of the module, children will post their personal page on the Internet, create it’s design, fill with interesting content, photos and videos, put on the Internet and get the first subscribers.

     

    • Module duration - 1 month
    • Age - from 8 y.o
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  • Google SketchUp

    SketchUp is a program used for a wide range of 3D modeling projects like architectural, interior design, landscape architecture, and video game design, to name a few of its uses. The program includes drawing layout functionality, surface rendering, and supports third-party plugins from the Extension Warehouse.

    SketchUp contains all the tools children need to draw in 3D, analyze and improve their building’s performance, and creatively document and share their ideas with class.

     

    • Module duration - 1,5 month
    • Age - from 10 y.o
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  • Magic of POWERPOINT + Canva. Create effective presentations

    Module will familiarize students with the popular PowerPoint and Canva programs designed to create presentations and design them.

    • Module duration - 1 month
    • Age - from 7 y.o
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  • 3D space with CoSpaces!

    CoSpaces lets students build their own 3D creations, animate them with code and explore them in Virtual or Augmented Reality. Empower students to become creators and prepare them for their future, CoSpaces develops 21st Century learning skills and digital literacy, enhances creativity and fosters collaboration in the classroom.

    • Module duration - 1 month
    • Age - from 7 y.o
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  • QR code as a tool!

    The module will introduce children to the concept of what a QR code is, for what it is needed and where it is used, as well as children themselves will learn how to make and scan QR codes.

    • Module duration - 1 week
    • Age - from 7 y.o
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  • Google Blockly. The apotheosis of visual programming

    Blockly is a library that adds a visual code editor to web and mobile apps. The Blockly editor uses interlocking, graphical blocks to represent code concepts like variables, logical expressions, loops, and more. It allows users to apply programming principles without having to worry about syntax or the intimidation of a blinking cursor on the command line.

    • Module duration - 1 month
    • Age - from 9 y.o
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  • Roblox Studio. Do everything you can imagine

    Roblox is an immersive educational tool where the opportunities for creativity and imagination are limitless. Platform offers resources to teach students real coding, game design, digital civility, and entrepreneurial skills.

    There is a well-respected theory named “Constructionism,” first posed by Seymour Papert of MIT Media Lab. It holds that kids learn best when they are in the active roles of designer and builder and that this learning is accelerated when they assume these roles in a public forum. We support this theory.

    We’ve observed that many users of Roblox become deeply engaged with building complex structures and solving difficult problems when they know that the fruits of their labor will be seen and played by others. Millions of kids have used Roblox tools to imagine what it’s like to explore the farthest reaches of outer space, build a vast metropolis, or design a vehicle with realistic suspension and physics systems. The level of creativity the Roblox community exhibits, along with the time and care they spend building, never fails to astonish us.

    • Module duration - 2 months
    • Age - from 9 y.o
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  • Photo and video editing

    Shooting and editing videos, creating child’s own video, the basics of oratory skills, norms of behavior and the correctness of the information flow, introduction to the etiquette.

     

    • Module duration - 1 month
    • Age - from 9 y.o

     

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  • Minecraft Educate

    Minecraft: Education Edition is an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is child’s imagination. Module improve creativity, collaboration, problem-solving, numeracy and computational thinking skills.

     

    • Module duration - 1 week
    • Age - from 7 y.o
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  • Media Master. Animation for greetings and presentations

    The course of modern computer media literacy is from scratch to creating your own media project or information product.

     The course includes the development of skills in creating information or entertainment videos with prototyping unique characters, a musical background, and voice acting. We direct the energy of the child into a creative intellectual space!

     

    * Duration – 1 month

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How do students master IT at KIBERone?

The KIBERone program is built on the principle of sequential learning of one training module after another

IT skills from KIBERone are a way
to step into the world you dream of!

When a child comes to KIBERone, they start learning from scratch and by the age of 14 they have all the skills they need in full

Why KIBERone?
  • KIBERone is recognized by the UN and UNESCO as the best project in the world
    in the field digital technologies for children
  • KIBERone is an educational institution qualified by Microsoft
  • KIBERone is the best educational institution in the European Union
    since 2018

Each resident receives an
international certificate

You can verify the authenticity

of the certificate at the company's Head Office

5 reasons to study digital technology
Every profession of the future is connected with IT
Demand in the labor market
The world needs more programmers
Development of teamwork and public speaking skills
New opportunities and tools for self-expression

“I think it's possible for
ordinary people to choose
to be extraordinary.”

Elon Musk

SpaceX Founder

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